In Sucker Punch Productions’ Ghost of Tsushima, players can choose between two distinct combat modes: one that focuses on rapidly switching between multiple opponents and another that prioritizes dueling a single adversary. The system allows players to toggle between these preferences, offering flexibility in combat encounters. This choice significantly impacts gameplay, influencing both offensive and defensive strategies.
This option grants players agency over their preferred combat style, catering to different approaches and skill levels. Whether facing numerous lightly armored foes or a single formidable opponent, adjusting this setting allows for optimal engagement. This level of customization enhances the game’s depth and replayability, allowing players to experiment with different builds and approaches to combat encounters. Its presence reflects a broader trend in action game design towards providing players greater control over their experience.